Cooking Mama: Cookstar

Trailer

I setup this final plating for the Mushrooms en Papillote dish. Some assets were already created for other dishes/minigames like the shrimp and rosemary, some assets were original like the sauce puddle and crinkled paper wrapping.

I setup this final plating for the Mushrooms en Papillote dish. Some assets were already created for other dishes/minigames like the shrimp and rosemary, some assets were original like the sauce puddle and crinkled paper wrapping.

I was tasked with making this interaction more complex and realistic. I broke up the model so individual rings would break off and set up physics with unique colliders.

This physics interaction was implemented and tuned for almost all sliced ingredients.

I was tasked with making this interaction more complex and realistic. I broke up the model so individual rings would break off and set up physics with unique colliders.

This physics interaction was implemented and tuned for almost all sliced ingredients.

This was a unique slicing minigame where the player made lines in tapioca dough to prep for breaking off pieces in the next minigame. I achieved this by making blendshapes with depressed lines along the surface and animating between them.

This was a unique slicing minigame where the player made lines in tapioca dough to prep for breaking off pieces in the next minigame. I achieved this by making blendshapes with depressed lines along the surface and animating between them.

I made this sliced prosciutto and the cooking states. This included a model, unique diffuse and normal textures, and physics tuning. Another artist setup the system to implement the material transitioning that's the backbone of this minigame.

I made this sliced prosciutto and the cooking states. This included a model, unique diffuse and normal textures, and physics tuning. Another artist setup the system to implement the material transitioning that's the backbone of this minigame.

I made this Terrine asset of sliced veggies suspended in gelatin, including the interiors. This includes models, textures, and materials. Seen in the slicing minigame and later in the final presentation.

I made this Terrine asset of sliced veggies suspended in gelatin, including the interiors. This includes models, textures, and materials. Seen in the slicing minigame and later in the final presentation.

We wanted the differently shaped fries seen through the recipe in the fries dropping phase. I achieved this by creating a script that allowed for plugging in a set of meshes and having each french fry spawn in with a random mesh from the set.

We wanted the differently shaped fries seen through the recipe in the fries dropping phase. I achieved this by creating a script that allowed for plugging in a set of meshes and having each french fry spawn in with a random mesh from the set.

Casual cooking game with dishes completed through various minigames. Launched March 2020. Worked on this while at 1st Playable with a lot of interdependent teamwork. See https://www.mobygames.com/game/switch/cooking-mama-cookstar/credits for full credits list. I primarily worked on various food 3D art (see image captions for specific descriptions of work done).