Kolel Pryor
Kolel Pryor
3D Technical Artist
Watervliet, United States

About

I'm a 3D artist and game developer who loves video games. I also enjoy FGC and MMA content.

Resume PDF

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Skills

Rendering3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingTexturingGame DevelopmentTeachingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

ZBrush
ZBrush
Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Unreal Engine
Unreal Engine
Photoshop
Photoshop
3ds Max
3ds Max
Substance 3D Designer
Substance 3D Designer

Productions

    • Video Game
      Yum Yum Cookstar
    • Year
      2022
    • Role
      3D Artist
    • Company
      1st Playable Productions
    • Video Game
      Cooking Mama: Cookstar
    • Year
      2020
    • Role
      3D Artist
    • Company
      1st Playable Productions
    • Video Game
      Don't Look Down
    • Year
      2019
    • Role
      Art Director
    • Company
      Catapult Games

Experience

  • 3D Artist at Rocket Science Corporation
    Schenectady, NY, United States of America
    June 2022 - Present

  • Lecturer at Rensselaer Polytechnic Institute
    Troy, NY, United States of America
    August 2021 - June 2022

    Lectured to students in the Games and Simulation Arts and Sciences program.

    Developed material around industry standard 2D and 3D game art software and pipelines.

  • Freelance 3D Artist at Myself
    Albany, NY, United States of America
    April 2021 - January 2022

    Authored and edited 3D art for various clients including game projects, visualizations, etc.

    Taught game art skills to students and adults through local enrichment organizations.

  • 3D Artist at 1st Playable Productions
    Troy, NY, United States of America
    May 2019 - March 2021

    Authored 3D art assets collaboratively for various console and mobile game projects.

    Assisted with asset optimization, game design, and scripting as needed.

  • Art Director at Catapult Games
    Albany, NY, United States of America
    November 2017 - May 2019

    Created 3D game art assets for VR game including modeling, material setup, etc.

    Scripted in Unreal Blueprints and C++ with other developers for various features.

  • R&D Simulations Engineer at Ilium VR
    Troy, NY, United States of America
    June 2015 - August 2017

    Began doing contract art pieces for product designs and concepts.

    Converted to a full-time position creating interactive experiences for product research and development.

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